

Remember to use geologists in the mines later to revive depleted deposits!įirst, use the raw materials for the construction of tools. With a well-organized arrangement, the existing space is enough: With the help of these sectors, you can mine iron ore and coal to process it in an iron smelter. Together with the four soldiers you’re starting with you now have 7 soldiers, which is enough to take the two adjacent sectors in the North West and South East. Hire two pikemen and one musketeer in the tavern and assign them to your general. You can use these to recruit soldiers without having any barracks. Use the logistics view, if you want to change the building order: However, make sure that the construction of the special building does not block the rest of the economy. So, why do we need so much space? You can add prestige extensions to the three special buildings and they are much cheaper than the normal prestige objects – but they need a lot of space. The second of your two sectors works best here. This decision essentially determines which economic branch you have to focus on in the following game! In this guide we decide in favor of the church and build it at a place where we have plenty of space (!). Build two large prestige objects (they only need stones) and you can unlock your first prestige option.Īs reward you should choose the option to unlock the stronghold, export office and church now. For the next prestige level you are missing two prestige points at the beginning of the game. With the help of “prestige” you can unlock new buildings in The Settlers 7.

In order to get the bread production going as well, you need 1-2 grain barns (they need a lot of space for the fields!), a windmill and a bakery. In particularly large sectors, more storehouses may be required.Īfterwards you can build a lodge with three fishers at the fishing grounds. Tip: In order to ensure an efficient economy, you should always build storehouses in the middle of a sector and on the borders between the sectors. However, a storehouse always houses multiple carriers (and can be upgraded later), so you need significantly less of them. The storehouse has a very similar function in The Settlers 7 to the flags in The Settlers I and II:īetween them walk carriers, who frequently take the goods from one storehouse and bring them to the next. Since the road to the water is very long, you should build a storehouse midway.

We would like to use this but first need to construct a way there. To make use of the goods from the hunter, build your first noble residence to which you attach two butchers and provide them with “fancy food”.īelow your castle is an idyllic riverbank with fishing grounds. In contrast to the hunter you cannot build too many miners – the more you build the more you get. Next, you should build a mountain shelter with three quarries at the stone deposit. Tip: Once you raised these buildings, it is advisable to set the work area for both the forester and the hunter so that they know where to work. Now set the food in the hunter’s lodge to “fancy food” – more to that topic later in the expert tip at the end of this guide. More than one hunter would be too much for the small amount of wild animals in the starting sector. A second lodge is needed to build a hunter. We now begin with the classic start strategy in the first sector, constructing a lodge, to which we attach a woodcutter, a forester and a sawmill. This solves the lack of space problem for a while, something with which one always has to fight in The Settlers 7. The map “River town” is great for a particularly easy start – in addition to the campaign.Ĭhoose the AI “Countrybumpkin Rupert” with “Easy” level for an easy start.Īs you will see, you already have two sectors at the beginning. This part features much more complex economic cycles than the previous two The Settlers games and brings a pinch of innovation using sectors and victory points to the The Settlers world. Today we want to look at the last part of the History Collection: The Settlers 7!
