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#Blitzmax 3d warehouse full


*- * * System-specific general console I / O macros ( Sim68K, in this case ) * PUTS MACRO ** Print a null-terminated string w / o CRLF ** ** Usage: PUTS stringaddress ** Returns with D0, A1 modified MOVEQ #14, D0 task number 14 (display null string) LEA \ 1, A1 address of string TRAP #15 display it ENDM * PRINTN MACRO ** Print decimal integer from number in register ** Usage: PRINTN register ** Returns with D0, D1 modified IFNC '\ 1 ', ' D1 ' if some register other than D1 MOVE.L \ 1, D1 put number to display in D1 ENDC MOVE.B #3, D0 TRAP #15 display number in D1 * * Generic constants * CR EQU 13 ASCII Carriage Return LF EQU 10 ASCII Line Feed * * Definitions specific to this program * * Register usage : * D3 = pass ( index ) * D4 = door ( index ) * A2 = Doors array pointer * SIZE EQU 100 Define a symbolic constant for # of doors ORG $1000 Specify load address for program - actual address system-specific START: Execution starts here LEA Doors, A2 make A2 point to Doors byte array MOVEQ #0, D3 PassLoop: CMP #SIZE,D3 BCC ExitPassLoop Branch on Carry Clear - being used as Branch on Higher or Equal MOVE D3, D4 DoorLoop: CMP #SIZE,D4 BCC ExitDoorLoop NOT.B 0 ( A2, D4 ) ADD D3, D4 ADDQ #1, D4 BRA DoorLoop ExitDoorLoop: ADDQ #1, D3 BRA PassLoop ExitPassLoop: * $28 = 40. Tippery * Date : * Description: Solves " 100 Doors " problem, see : http : ///wiki/100_doors * Notes : Translated from C " Unoptimized " version, http : ///wiki/100_doors#unoptimized * : No optimizations done relative to C version "for("-equivalent loops could be optimized. *- * Title : 100 Doors.X68 * Written by : G.
#Blitzmax 3d warehouse code
bytes of code the specified emulator does not report cycles. Finally, format array values for output: 0 for closed, 1 for openĤ8. STY 01 Add stride (Y) to index (X, via A) INC $200,X Toggle bit 0 to reverse state of door Zero Page address $01 used to add Stride to Index (via A) because there's no add-to-X or add-Y-to-A instruction. $0200 (door 0) is cleared for display purposes but is not involved in the open/close loops. be directly shown as pixels in the display. On the specified emulator, this is in video memory, so tbe results will Based on BASIC QB64 unoptimized version: NMOS version of the 6502, but should work with any version. Written for the original MOS Technology, Inc. 100 DOORS in 6502 assembly language for:
